Virt-A-Mate 1.13 with Creator code Remember: Other versions also available in my profile Tags:
oculus.rift, oculus, htc.vive, game, virtual.sex, model, vive, 3d.animation, vr.game, sandbox,
MeshedVR is a small indie developer that enjoys advancing state-of-the-art technology in the upcoming field of VR. Our 1st project has focused on advancing character simulation, and a natural outlet of that work is a VR sex simulator! Our will therefore be dedicated to creating adult VR games utilizing the technology that we have developed and to continue to push the cutting-edge of what is possible to bring you the most realistic sex simulator possible.
Our first project is Virt-A-Mate, an adults-only virtual reality sex simulator. The goal of this project was to make realistic characters using a combination of realistic joint physics, soft body physics, skin-accurate collisions, and advanced rendering techniques. The characters can come alive by capturing and storing motion capture from off-the-shelf VR controllers like the Vive controllers or Oculus Touch controllers. The characters can react to your movements or objects you control in a realistic manner.
Works with Oculus with touch controllers and vive.
Detailed Release Notes:
Content:
5 new female skins
1 new male skin using base genesis 2 male UV to be compatible with FaceGen
New female clothing set: "AlphaKini". Many textures and clothing states included.
New female clothing set: "Heat Up". Many textures and clothing states included.
New male clothing set: "Alternate Identity". 4 piece set: shirt, pants, jacket, shoes
A few new female morphs. Popular community member produced Gen_Innie morph and a few new head shape morphs
Many new furniture and furniture prop atoms added. OldStyle room and DecoDowntime sets
Features:
Option to auto-generate genital texture on select skins during texture import
Clothing/Hair/Skin selection can now be targeted by triggers
Non-sim hair: ability to move and scale
Added option to turn off female hard breast colliders to allow for more squish
Plugins: added user-defined label field
Plugins: added ShouldIgnore() function to MVRScript to allow making base classes that should not be auto-added as plugin
Plugins: added insideRestore variable that gets set to true while restore is occurring (see float randomizer plugin for example)
Tweaks:
Head Scale morph now properly moves eye, jaw, and tongue bones
Error/Message log - auto-truncate and location improvement
Hair Sim V2 shader optimization ~20 improvement in GPU performance
DecoDowntimeChair and DecoDowntimeCoffeeTable update to enable physics and independent axis scaling
Added overall scale param to clothing/hair that have offset/scale controls
Auto-open of security preferences when feature that uses them is called upon
Plugins: restore done later to allow all other atoms to be fully restored and ready. Helps with plugins that act like triggers looking for JSON params
FloatRandomizer sample plugin improvements
Bug Fixes:
Triggers: Fixed several issues with triggers not loading properly and missing UI elements
Triggers: Fixed trigger TransitionAction UI labels missing on popups
Triggers: Animatable param on morphs now properly gets reset on scene or preset load
Plugins: Fix to allow plugins to load properly if atom is turned off
Plugins: Fix to how plugin enable state works so it is now saved with scene
Plugins: Fixed RemoveTextField function
Plugins: Added workaround for dynamic c# compiler sometimes failing
Plugins: Fix to close cslist file after done so it can be properly edited and reloaded
Fix for WebPanel* atoms missing some UI settings
Fix for GrabPoint icon dropdown missing values
Fix for male sim v2 hair scale not saving/restoring properly
Fixed hair head scale tracking by adding ability to scale non-sim hair
Fixed Ponytail to reset during simulation pause (scene loading) to prevent horror show
Fixed soft body physics always starting in on state regardless of prefs setting
Fixed Sky GI no longer rotating
Fixed so skybox is captured in screenshot and other cameras
Fixed TechnoLightBar and TechoPillar save issues
Fix for 7 sim v2 hair styles not getting proper normal and lighting due to missing head center
unzip
unzip VaM_Release1.13.0.1
run VaM_Updater.exe
launch vr
enter Creator code
Enjoy
Note: use 7zip or Winrar for Extract » VaM_Release1.13.0.1.part1.rar - 0 B «
» VaM_Release1.13.0.1.part2.rar - 0 B «
» VaM_Release1.13.0.1.part3.rar - 2.0 GB «
» VaM_Release1.13.0.1.part4.rar - 0 B «
» VaM_Release1.13.0.1.part5.rar - 722.9 MB «
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